U-F-OMG! has now been live for a good eight hours (admittedly, those were between half twelve last night and now.) I wouldn't say I'm totally happy with it, but it's not bad.
This post is a run down of the changes and fixes I've made since my last post, so here we go.
Play Incentive
I added a goal to the game, to abduct sixty humans. Once this has been done the player recieves a win scene and can then continue on, safe in the knowledge that their race has been saved from the terrible virus.
More Gameplay
I added a new enemy type, a tank with surface to air missiles which home in on the player and can be shot down in flight, adding a bit of extra gameplay.
Wrap Around Mechanic
All of the game actors that move now successfully wrap around the scene.
Throw Humans Towards Ship
Whilst not entirely eliminated, the bug that caused humans to be flung in a strange directions has been reduced. Waiting on bug reports to see if the problem still exists.
Minor Changes
Aggro Humans now always simulate, meaning they'll chase you wherever you go!
Failing no longer increments your fail level.
Player is now able to return to main menu from the fail screen.
Tutorial has been made to look slightly more interesting.
All backgrounds have been spruced up.
Actor speeds have been tweaked to make the gameplay more intense.
Balance has been generally improved, with a slow curve of difficulty.
Play stats are no longer added to overall totals when a level is failed.
Fixed spelling errors.
Added a reference to the blog.
Somehow that doesn't look like anywhere near as much work as I actually have done, but I'm glad to say I think this project is pretty much finished (Having said that, I've uploaded three new versions with fixes since this morning)
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